Part three of three – Perpetual Object Storage Systems
In the previous two blogs in this series, we discussed the two-tier paradigm in content storage systems, and dove deep into the first tier known as project/production. In this blog, we’ll explore the perpetual tier. As mentioned earlier, the first tier (project/production) is file-based. The second tier, or perpetual tier, is object-based, and is designed to be a landing zone where digital assets persist over time. The perpetual tier stores raw content with any associated managed assets that require sharing across a team so the content is always available for future work, including editing, color grading, music scoring, visual effects, etc. As newer versions of assets are created, prior versions are kept on the perpetual tier for safekeeping.
This perpetual tier, where assets will live/persist, must be properly matched for high performance throughput, while working in tandem with the production tier. Not unlike the production tier, the perpetual tier scales in throughput performance from hundreds of megabytes per second up to gigabytes per second. Since the perpetual tier is based on object storage, Media and Entertainment environments benefit from the scalability of object storage, along with asset availability anywhere in the WAN.
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